The community gave this build a rating, making it top-tier: Great
Focused on: Strikedamage
Designed for: Open World and Open World General
Expansions required:
Difficulty:
Hard
This build was last updated on May 26, 2024 and is up to date for the March 19, 2024 patch.
Contents
- 1 Overview
- 2 Template Code
- 3 Skill Bar
- 3.1 Weapon Variants
- 3.2 Skill variants
- 3.2.1 Heal Skill
- 3.2.2 Utility skills
- 3.2.3 Elite Skill
- 4 Specializations
- 4.1 Trickery
- 5 Equipment
- 6 Consumables
- 6.1 DPS
- 6.2 Defense
- 6.3 Farming
- 7 Usage
- 7.1 General
- 7.2 Damage
- 7.2.1 Dagger/Dagger
- 7.2.2 Rifle
- 7.3 Sources of stealth
- 7.4 Notes
- 7.5 Defense
- 7.6 Crowd Control
- 7.7 Video showcase
Overview
Power deadeye focuses on the use of dagger and rifle. The build revolves around marking a target for assassination with Deadeye's Mark, and striking it to generate 7 Malice to regain initiative and get lots of boons, most notably permanent 25
Might and
Fury. That Malice is then consumed to empower the Stealth Attacks
Malicious Backstab or
Death's Judgment to inflict massive damage. The build makes frequent use of short bursts of
Stealth, has good mobility, and is very fast paced.
Its main downside is that it has extremely low amounts of cleave/AoE damage, and is relatively fragile.
Template Code
[&DQUjGxw9Oh0MAQwBHxYZAVsBWwHkFjQBKAA9FgAAAAAAAAAAAAAAAAAAAAA=]
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Skill Bar
Dagger/Dagger
Rifle
Utility
Weapon Variants
- Always keep a shortbow in your inventory should you need it for tagging events.
- You can replace either weapon with
Staff for more AoE damage if you have unlocked Weaponmaster Training with Secrets of the Obscure.
Skill variants
Heal Skill
Malicious Restoration - condi cleanse and huge heal.
Utility skills
Shadow Gust provides both
Stealth and melee range Crowd Control (CC).
Haste is an offensive stun break.
Shadow Flare provides AoE damage. Other options can be considered should the situation require it.
Binding Shadow - if you need boon removal. It also applies a good amount of vulnerability.
Blinding Powder - defensive stun break with Stealth. If you're going to focus on using rifle, replace Haste with this skill.
Scorpion Wire - very situational. Extremely good for pulling the bomb in Battle in Tarir south lane meta event.
Shadowstep - amazing mobility plus stunbreak and condi cleanse.
Shadow Refuge - long duration of stealth for channelling Hero Challenges.
Signet of Agility - if conditions are a problem, though its passive precision is not needed due to
Keen Observer.
Elite Skill
Dagger Storm - a 4 second evade.
Basilisk Venom - strong crowd control if there are allies nearby.
Shadow Meld - stealth, good option if you're going to focus on using rifle.
Specializations
Invigorating Precision - a little bit of sustain.
Silent Scope - if you're going to focus on using rifle.
Trickery
When fighting large groups of trash mobs that die before you can even build 7 malice, you should replace Deadly Arts with Trickery and Maleficent Seven for
Be Quick or Be Killed.
You gain lots of boons when using Deadeye's Mark, and it refreshes after killing the trash mob so you can use it again, ensuring a high uptime of these boons. Obviously, triggering Maleficent Seven is better than this, so only use this playstyle when enemies die so quickly that you cannot reach 7 Malice.
Equipment
Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This set uses gear similar to Daredevil - Power DPS, making it excellent for general PVE.
Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Assassin
Ring
Berserker
Ring
Berserker
Dagger
Berserker
Dagger
Berserker
Sigil
Sigil
Rifle
Berserker
Sigil
Sigil
Rune
x6
Relic
Rune of Superior Rune of the Dragonhunter and
Rune of Superior Rune of the Scholar are interchangeable.
Relic of the Deadeye is also a great option for more burst damage.
- You can use
Relic of Zakiros to trade a minor amount of damage for sustain,
Relic of the Cavalier to start combat with boons, or
Relic of Durability for a little extra defense.
- For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use
Knight trinkets.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
General
This build focuses on marking your target with Deadeye's Mark to build 7 Malice and assassinate them with
Malicious Backstab or
Death's Judgment. Every attack that you make against a Marked target generates 1 Malice, and 1 additional Malice if the attack is a critical strike, so this build really wants to have 100% critical chance. Thankfully,
Keen Observer and
Twin Fangs help with that. Marking the target is extremely important, not only to start generating Malice with your attacks, but also because you deal increased damage to them, and take less damage from them, thanks to
Iron Sight. Killing the target refreshes the cooldown of Deadeye's Mark thanks to
Renewing Gaze.
Reaching 7 Malice provides a plethora of boons through Maleficent Seven, most notably
Might and
Fury. This synergyses amazingly well with
Premeditation. You also apply a few conditions on your enemy through
Serpent's Touch,
Lotus Poison,
Wild Strike,
Lotus Strike, and
Dancing Dagger, which synergyses with
Exposed Weakness. This trait becomes even better when playing in groups, as nearby players will be applying more conditions to the enemy.
This build makes frequent use of Stealth, for short durations, to deal damage with the very strong stealth attacks
Malicious Backstab or
Death's Judgment. Your sources of stealth range from stolen skills used above 5 Malice, to your utility skills and your weapon skill
Cloak and Dagger. If you're going to focus extensively on using the rifle weapon, consider using the trait
Silent Scope and the elite skill
Shadow Meld for more stealth.
Damage
Dagger/Dagger
Malicious Backstab is your highest damage ability, but it can only be used from
Stealth as it is the dagger's Stealth Attack. Always strike from behind and build some malice (preferably 7) before using it to massively increase its damage.
Dancing Dagger is your highest damage skill and best malice generator against enemies above 50% HP.
Heartseeker is your highest damage skill and best malice generator against enemies below 50% HP.
Cloak and Dagger to gain stealth to use
Malicious Backstab
- Rotation opener
Deadeye's Mark
Dancing Dagger X3 (if above 50% hp) /
Heartseeker X3 (if below 50% hp)
- Stolen Skill
Malicious Backstab
Dancing Dagger x2 (if above 50% hp) /
Heartseeker X2 (if below 50% hp)
Double Strike ->
Wild Strike ->
Lotus Strike
Cloak and Dagger
Malicious Backstab
- Loop
Dancing Dagger x2 (if above 50% hp) /
Heartseeker X2 (if below 50% hp)
Double Strike ->
Wild Strike ->
Lotus Strike
Cloak and Dagger
Malicious Backstab
- When
Deadeye's Mark comes off cooldown, use it when you enter stealth, then use
Malicious Backstab and continue with the loop.
- Be careful not to use
Cloak and Dagger while
Revealed. That's why the rotation includes an auto attack chain.
Rifle
Rifle features the same damage as dagger. It can attack from 1500 range, but has no AoE damage. However, bullets pierce so with good positioning you can attack multiple targets at the same time.
Death's Judgment is your highest damage ability, but it can only be used from
Stealth as it is the rifle's Stealth Attack. Always build some malice (preferably 7) before using it to massively increase its damage.
Three Round Burst - is your highest damage skill and provides
Might
- Rotation opener
Kneel
Deadeye's Mark
Three Round Burst X3
Stealth
Death's Judgment
- Loop
Three Round Burst X3
Stealth
Death's Judgment
Sources of stealth
Mastery of this build requires management of your sources of Stealth, which are the only way to fire your Stealth Attack to reset your initiative. While dagger/dagger has that covered with
Cloak and Dagger, rifle will require you to use other sources of Stealth.
- Stolen skill - casting your stolen skill while at 5 Malice or above will stealth you for 3 seconds. As we're using
Maleficent Seven, try to use it only at 7 Malice. In long fights, make sure to use the stolen skill before Deadeye's Mark becomes available again, as stolen skills do not stack.
Shadow Gust provides 3 seconds of stealth. Low priority as you might need to use this for CC. Requires valid path to target to cast. Note that this will
launch your target away, so when using dagger/dagger make sure to run behind them before using
Malicious Backstab.
Silent Scope should be considered if you're going to focus on the rifle weapon. With this trait, dodging while wielding a rifle stealths you for 3 seconds. As it has no cooldown, this is only limited by your endurance, and this build has permanent
Vigor. Nevertheless, remember to save at least one bar of endurance to dodge incoming attacks.
Shadow Meld should be considered if you're going to focus on the rifle weapon. As it has 2 charges, this is the first stealth skill you want to use. The first charge will recharge as you still have access to a second charge should you need it.
Notes
Death's Judgment inflicts
Revealed when cast, so it will always make use of
Revealed Training.
- Try to stay above 50% health to benefit from
Keen Observer and
Twin Fangs.
- When fighting bosses in a group, try to attack from behind to benefit from
Twin Fangs.
- If using Action Camera, they keybind "Look Behind" can be used while casting
Death's Retreat to quickly and seamlessly jump forward.
- if you don't use action camera, you will have to stop running, turn your character, cast the skill, turn the character again, and resume running. The keybind "About Face" can help with that.
- Use
Sniper's Cover to destroy dangerous projectile attacks like the volley of arrows from the Tengu Hero Point in Auric Basin.
Death's Retreat deals damage before teleporting. If you are in
Stealth, it will reveal you.
Death's Judgment and
Malicious Backstab will only deal their bonus damage from Malice against the Marked target. Marking target A and building 7 Malice but then using the Stealth Attack on target B will not consume Malice nor deal bonus damage.
Deadeye's Mark lasts 30 seconds and has a cooldown of 25 seconds. Make sure your target is always marked.
Death Blossom can be used as an emergency evade.
Dancing Dagger bounces between enemies. When fighting groups of enemies, be careful not to Stealth too soon after casting it, or the dagger will bounce and reveal you before you can use the Stealth Attack.
Heartseeker is a leap finisher. If you leap through a smoke field, you will gain 3 seconds of
Stealth. If it strikes anything, you will be
Revealed, which will ruin your rotation. The pistol/pistol thief from
Thieves Guild can create a smoke field, so watch out for that.
Defense
This build severely lacks defense, and relies on killing enemies before they can deal much damage.
Invigorating Precision provides okayish sustain, especially since this build has permanent
Fury.
- You have several sources of stealth, which allow for repositioning or disengaging.
- Remember that you can always kill enemies with
Skirmisher's Shot while running away, and they won't even come close to you.
Crowd Control
Shadow Gust
- If you need more crowd control you can use
Basilisk Venom, or
Scorpion Wire, or
Prepare Pitfall.
Video showcase
- Power deaedeye showcase Showcase of power deadeye against some open world enemies and bosses.