Build:Deadeye - Power DPS D/D (2024)

The community gave this build a rating, making it top-tier: Great

Focused on: Directdamage

Designed for: Raids

Expansions required:

Difficulty:

Normal

This build was last updated on December 15, 2023 and is up to date for the March 19, 2024 patch.

Contents

  • 1 Overview
  • 2 Skill Bar
    • 2.1 Weapon Variants
    • 2.2 Skill Variants
  • 3 Template Code
  • 4 Specializations
    • 4.1 Trait Variants
  • 5 Equipment
  • 6 Consumables
  • 7 Usage
    • 7.1 Rotation
    • 7.2 Below 50% Rotation
    • 7.3 Be Quick or Be Killed Rotation
    • 7.4 General Tips
    • 7.5 Break bars
  • 8 Encounter Specific Tips
    • 8.1 Spirit Vale
    • 8.2 Salvation Pass
    • 8.3 Stronghold of the Faithful
    • 8.4 Bastion of the Penitent
    • 8.5 Hall of Chains
    • 8.6 Mythwright Gambit
    • 8.7 The Key of Ahdashim

Overview

A power DPS build for Deadeye in raids.

Deadeye's weakness is that it is lacks cleave damage or any utility other than Build:Deadeye - Power DPS D/D (2)Basilisk Venom. It is also heavily reliant on allies providing boons and conditions for Build:Deadeye - Power DPS D/D (3)Premeditation and Build:Deadeye - Power DPS D/D (4)Exposed Weakness respectively. This means it works best when surrounded by other DPS classes that can cover its shortcomings.

For variants using other weapons see Deadeye - Power DPS Rifle and Deadeye - Power DPS P/P.

Skill Bar

Dagger/Dagger

Utility

Weapon Variants

  • Your DPS rotation only involves Dagger/Dagger so your 2nd weapon set can be based on personal preference - Shortbow for mobility from Build:Deadeye - Power DPS D/D (5)Infiltrator's Arrow or an offhand Pistol for additional emergency CC from Build:Deadeye - Power DPS D/D (6)Headshot are both common options. Rifle is also a useful option to maintain damage should you be unable to melee the boss.

Skill Variants

Utility

The empty utility slot can be changed depending on preference:

  • Build:Deadeye - Power DPS D/D (7)Signet of Agility allows you to run full Build:Deadeye - Power DPS D/D (8) Berserker stats and Mighty Infusions.
  • Build:Deadeye - Power DPS D/D (9)Prepare Pitfall, Build:Deadeye - Power DPS D/D (10)Binding Shadow and Build:Deadeye - Power DPS D/D (11)Shadow Gust can all be taken as a strong CC option
    • Build:Deadeye - Power DPS D/D (12)Prepare Pitfall does good damage if you are able to "precast" it during downtime in fights, but takes a short time for the trap to arm.
    • Build:Deadeye - Power DPS D/D (13)Binding Shadow has 1200 range and also removes 2 boons, but only affects your marked target.
    • Build:Deadeye - Power DPS D/D (14)Shadow Gust is lower CC and has short range, but will also stealth you if used at the right point in your rotation.
  • Build:Deadeye - Power DPS D/D (15)Mercy should be used if running Build:Deadeye - Power DPS D/D (16)Be Quick or Be Killed, and could be used as a reset button in case you completely bungle the rotation and end up without initiative. It could also be used on fights where you need to mark targets more frequently than you normally could.


Elite

  • Build:Deadeye - Power DPS D/D (17)Thieves Guild if you don't need CC from Build:Deadeye - Power DPS D/D (18)Basilisk Venom.
  • Build:Deadeye - Power DPS D/D (19)Shadow Meld is recommended if you have doubts about yourself, your lag, or your Build:Deadeye - Power DPS D/D (20) Quickness provider.

Template Code

[&DQUcPSMbOh2FAIUArBYzASAXVwEzAVgBDgEOAQAAAAAAAAAAAAAAAAAAAAA=]

Copy Template Code

Specializations

Trait Variants

  • Build:Deadeye - Power DPS D/D (21)Invigorating Precision if you're having trouble surviving. This is a ~10% DPS loss.
  • Build:Deadeye - Power DPS D/D (22)Be Quick or Be Killed is a fairly big DPS loss, but makes the rotation much more reliable and so may be better in actual encounters.

Equipment

Hands
Berserker

Legs
Assassin

Feet
Berserker

Backpiece
Berserker

Accessory
Berserker

Accessory
Berserker

Amulet
Berserker

Ring
Berserker

Ring
Berserker

Dagger
Berserker

Dagger
Berserker

Sigil

Sigil

Rune
x6

Infusion
x14

Infusion
x4

Relic

  • If you do not have stat infusions, switch the headpiece to Build:Deadeye - Power DPS D/D (23) Assassin stats.
  • You want to aim for ~2008 precision.
  • If using Build:Deadeye - Power DPS D/D (24)Be Quick or Be Killed, the extra precision allows you to run full Build:Deadeye - Power DPS D/D (25) Berserker stats with Mighty Infusions.

Consumables

Food

  • or ascended versions


Utility

  • /

Usage

Rotation

Opener

  1. Build:Deadeye - Power DPS D/D (26)Deadeye's Mark
  2. Build:Deadeye - Power DPS D/D (27)Dancing Dagger x2
  3. Build:Deadeye - Power DPS D/D (28)Shadow Flare Build:Deadeye - Power DPS D/D (29)Shadow Swap
  4. Build:Deadeye - Power DPS D/D (30)Assassin's Signet during the cast of Build:Deadeye - Power DPS D/D (31)Shadow Flare
  5. Build:Deadeye - Power DPS D/D (32)Cloak and Dagger
  6. Build:Deadeye - Power DPS D/D (33)Malicious Backstab
  7. Build:Deadeye - Power DPS D/D (34)Dancing Dagger x3
  8. Build:Deadeye - Power DPS D/D (35)Double Strike Build:Deadeye - Power DPS D/D (36)Wild Strike Build:Deadeye - Power DPS D/D (37)Lotus Strike
  9. Stolen skill
  10. Build:Deadeye - Power DPS D/D (38)Malicious Backstab


Loop

After the opener, the basic loop is:

  1. Build:Deadeye - Power DPS D/D (39)Dancing Dagger x2
  2. Build:Deadeye - Power DPS D/D (40)Double Strike Build:Deadeye - Power DPS D/D (41)Wild Strike Build:Deadeye - Power DPS D/D (42)Lotus Strike
  3. Build:Deadeye - Power DPS D/D (43)Deadeye's Mark or Build:Deadeye - Power DPS D/D (44)Shadow Flare Build:Deadeye - Power DPS D/D (45)Shadow Swap (if available), otherwise use Build:Deadeye - Power DPS D/D (46)Double Strike
  4. Build:Deadeye - Power DPS D/D (47)Cloak and Dagger
  5. Build:Deadeye - Power DPS D/D (48)Assassin's Signet (if available)
  6. Build:Deadeye - Power DPS D/D (49)Malicious Backstab


Assassin's Signet burst

After using Build:Deadeye - Power DPS D/D (50)Assassin's Signet, your next loop is slightly different (as seen in the opener):

  1. Build:Deadeye - Power DPS D/D (51)Dancing Dagger x3
  2. Build:Deadeye - Power DPS D/D (52)Double Strike Build:Deadeye - Power DPS D/D (53)Wild Strike Build:Deadeye - Power DPS D/D (54)Lotus Strike
  3. Stolen skill
  4. Build:Deadeye - Power DPS D/D (55)Malicious Backstab

This deals more damage than your regular loop, but requires a stolen skill. Thus you only do this burst while under the effects of Build:Deadeye - Power DPS D/D (56)Assassin's Signet.

Below 50% Rotation

On targets below 50% health Build:Deadeye - Power DPS D/D (57)Heartseeker is a better DPS skill than Build:Deadeye - Power DPS D/D (58)Dancing Dagger, so it replaces it in the loop and as the animation is slightly longer, the extra Build:Deadeye - Power DPS D/D (59)Double Strike is dropped. If you struggle with the Dancing Dagger part of the rotation you could use this rotation the whole way through.


Loop

  1. Build:Deadeye - Power DPS D/D (60)Heartseeker x2
  2. Build:Deadeye - Power DPS D/D (61)Deadeye's Mark (if available)
  3. Build:Deadeye - Power DPS D/D (62)Double Strike Build:Deadeye - Power DPS D/D (63)Wild Strike Build:Deadeye - Power DPS D/D (64)Lotus Strike
  4. Build:Deadeye - Power DPS D/D (65)Shadow Flare Build:Deadeye - Power DPS D/D (66)Shadow Swap (if available)
  5. Build:Deadeye - Power DPS D/D (67)Cloak and Dagger
  6. Build:Deadeye - Power DPS D/D (68)Assassin's Signet (if available)
  7. Build:Deadeye - Power DPS D/D (69)Malicious Backstab


Assassin's Signet burst

After using Build:Deadeye - Power DPS D/D (70)Assassin's Signet, your next loop is slightly different:

  1. Build:Deadeye - Power DPS D/D (71)Heartseeker x3
  2. Build:Deadeye - Power DPS D/D (72)Double Strike Build:Deadeye - Power DPS D/D (73)Wild Strike Build:Deadeye - Power DPS D/D (74)Lotus Strike
  3. Stolen skill
  4. Build:Deadeye - Power DPS D/D (75)Malicious Backstab


Video example

Be Quick or Be Killed Rotation

Build:Deadeye - Power DPS D/D (76)Maleficent Seven needs you to consistently crit in order to trigger. This can be thwarted by Build:Deadeye - Power DPS D/D (77) Blind, Build:Deadeye - Power DPS D/D (78) Weakness, or falling below 90% health (via Build:Deadeye - Power DPS D/D (79)Keen Observer). As these may not be entirely within your control, Build:Deadeye - Power DPS D/D (80)Be Quick or Be Killed offers a much safer rotation:


Opener

  1. Build:Deadeye - Power DPS D/D (81)Deadeye's Mark
  2. Build:Deadeye - Power DPS D/D (82)Assassin's Signet
  3. Build:Deadeye - Power DPS D/D (83)Shadow Flare Build:Deadeye - Power DPS D/D (84)Shadow Swap
  4. Build:Deadeye - Power DPS D/D (85)Cloak and Dagger
  5. Build:Deadeye - Power DPS D/D (86)Malicious Backstab
  6. Build:Deadeye - Power DPS D/D (87)Double Strike Build:Deadeye - Power DPS D/D (88)Wild Strike Build:Deadeye - Power DPS D/D (89)Lotus Strike x2
  7. Build:Deadeye - Power DPS D/D (90)Double Strike
  8. Build:Deadeye - Power DPS D/D (91)Cloak and Dagger
  9. Build:Deadeye - Power DPS D/D (92)Malicious Backstab


Loop

The basic loop is to do two auto chains and a single Build:Deadeye - Power DPS D/D (93)Double Strike in between each Build:Deadeye - Power DPS D/D (94)Cloak and Dagger Build:Deadeye - Power DPS D/D (95)Malicious Backstab. When Build:Deadeye - Power DPS D/D (96)Deadeye's Mark is available, you can replace Build:Deadeye - Power DPS D/D (97)Double Strike with it.

  1. Build:Deadeye - Power DPS D/D (98)Double Strike Build:Deadeye - Power DPS D/D (99)Wild Strike Build:Deadeye - Power DPS D/D (100)Lotus Strike x2
  2. Build:Deadeye - Power DPS D/D (101)Double Strike, or Build:Deadeye - Power DPS D/D (102)Deadeye's Mark (if available)
  3. Build:Deadeye - Power DPS D/D (103)Cloak and Dagger
  4. Build:Deadeye - Power DPS D/D (104)Malicious Backstab


Assassin's Signet burst

When Assassin's Signet comes off cooldown, do the following loop instead (similar to the opener):

  1. Build:Deadeye - Power DPS D/D (105)Shadow Flare Build:Deadeye - Power DPS D/D (106)Shadow Swap
  2. Build:Deadeye - Power DPS D/D (107)Assassin's Signet during the cast of Build:Deadeye - Power DPS D/D (108)Shadow Flare
  3. Build:Deadeye - Power DPS D/D (109)Dancing Dagger (above 50%) or Build:Deadeye - Power DPS D/D (110)Heartseeker (below 50%) - this generates the one extra initiative required for your stolen skill to grant Build:Deadeye - Power DPS D/D (111) Stealth
  4. Stolen Skill
  5. Build:Deadeye - Power DPS D/D (112)Malicious Backstab


Video example

General Tips

  • Use Build:Deadeye - Power DPS D/D (113)Mercy during the rotation to prevent yourself losing the buff from Build:Deadeye - Power DPS D/D (114)Relic of the Deadeye. Your rotation is otherwise unaffected.
  • It doesn't matter if you use Build:Deadeye - Power DPS D/D (115)Dancing Dagger/Build:Deadeye - Power DPS D/D (116)Heartseeker before or after the auto chain in each loop, so go with whatever feels most comfortable.
  • Build:Deadeye - Power DPS D/D (117)Deadeye's Mark, Build:Deadeye - Power DPS D/D (118)Shadow Flare and Build:Deadeye - Power DPS D/D (119)Assassin's Signet all have different cooldowns, so each loop may be slightly different depending on which are available.
  • Build:Deadeye - Power DPS D/D (120)Deadeye's Mark has a slightly longer cooldown than Build:Deadeye - Power DPS D/D (121)Assassin's Signet so eventually you will have no stolen skill available for the burst. In this case, just do the normal loop.
  • Build:Deadeye - Power DPS D/D (122)Shadow Flare has a long cast time and it will be interrupted by Build:Deadeye - Power DPS D/D (123)Cloak and Dagger if you use it too early, so make sure to finish the cast.
  • Below 50%, if the boss is about to phase, you can use up any excess initiative by spamming Build:Deadeye - Power DPS D/D (124)Heartseeker - Just make sure to leave yourself enough initiative for Build:Deadeye - Power DPS D/D (125)Cloak and Dagger if you will also have time for another Build:Deadeye - Power DPS D/D (126)Malicious Backstab! Above 50%, Build:Deadeye - Power DPS D/D (127)Heartseeker is lower DPS than the auto chain.
  • This rotation is susceptible to lag. If this is likely to be a problem, bring Build:Deadeye - Power DPS D/D (128)Shadow Meld as your elite, and quickly use it to re-enter stealth in the event that you are revealed before before you can use Build:Deadeye - Power DPS D/D (129)Malicious Backstab.
  • Activating Build:Deadeye - Power DPS D/D (130)Assassin's Signet is a minor DPS increase, so if you are struggling with the burst you can leave it passive.

Break bars

  • Build:Deadeye - Power DPS D/D (131)Basilisk Venom should be cast while you are standing in melee range of 5 allied units (mesmer illusions, ranger pets and necromancer minions all count towards this).

Encounter Specific Tips

Spirit Vale

Ghost events Build:Deadeye - Power DPS D/D (132)

The ghost events are mostly movement based.

  • Consider equipping a Short bow, and/or using Build:Deadeye - Power DPS D/D (133)Shadowstep.

For more information, see our Spirit Woods Guide.

Gorseval the Multifarious Build:Deadeye - Power DPS D/D (134)

  • During the split phases, you can use Build:Deadeye - Power DPS D/D (135)Dancing Dagger to cripple spirits from 900 range.

For more information, see our Gorseval Guide.

Salvation Pass

Slothasor Build:Deadeye - Power DPS D/D (136)

  • You have no way of blocking Slothasor's fear so either rely on others to break/cleanse it for you or equip Build:Deadeye - Power DPS D/D (137)Mercy. This can also be used to recover from disruption caused by the Slublings.
  • Bringing one of the CC options will be very helpful.
  • A Rifle can be useful for moments where you cannot melee the boss.

For more information, see our Slothasor Guide.

Matthias Gabrel Build:Deadeye - Power DPS D/D (138)

  • Use Build:Deadeye - Power DPS D/D (139)Heartseeker for mobility around the room.
  • Bringing one of the CC options will be very helpful.
  • A Rifle can be useful for moments where you cannot melee the boss.
  • Build:Deadeye - Power DPS D/D (140)Basilisk Venom is somewhat unreliable as your allies may still be targeting Matthias instead of the sacrifice, so it can be replaced with Build:Deadeye - Power DPS D/D (141)Shadow Meld.

For more information, see our Matthias Guide.

Stronghold of the Faithful

Keep Construct Build:Deadeye - Power DPS D/D (142)

  • Unless you really need the CC, you can greed for damage with Build:Deadeye - Power DPS D/D (143)Thieves Guild.

For more information, see our Keep Construct Guide.

Twisted Castle Build:Deadeye - Power DPS D/D (144)

  • Consider equipping a Short bow, and/or using Build:Deadeye - Power DPS D/D (145)Shadowstep.
  • Consider equipping a Build:Deadeye - Power DPS D/D (146)Mercy as a stunbreak.

For more information, see our Twisted Castle Guide.

Bastion of the Penitent

Cairn the Indomitable Build:Deadeye - Power DPS D/D (147)

  • This fight has no breakbar, bring Build:Deadeye - Power DPS D/D (148)Thieves Guild.

For more information, see our Cairn Guide.

Mursaat Overseer Build:Deadeye - Power DPS D/D (149)

  • This fight has no breakbar, bring Build:Deadeye - Power DPS D/D (150)Thieves Guild.

For more information, see our Mursaat Overseer Guide.

Samarog Build:Deadeye - Power DPS D/D (151)

  • Bringing one of the CC options will be very helpful.

For more information, see our Samarog Guide.

Deimos Build:Deadeye - Power DPS D/D (152)

  • The breakbar in this fight is too fast and too small for Build:Deadeye - Power DPS D/D (153)Basilisk Venom, so you can bring Build:Deadeye - Power DPS D/D (154)Thieves Guild instead.
  • Bringing one of the CC options will be very helpful (not Build:Deadeye - Power DPS D/D (155)Prepare Pitfall).
  • A Rifle can be useful for moments where you cannot melee the boss.

For more information, see our Deimos Guide.

Hall of Chains

Dhuum Build:Deadeye - Power DPS D/D (156)

  • This fight has no breakbar, bring Build:Deadeye - Power DPS D/D (157)Thieves Guild.
  • If bringing Build:Deadeye - Power DPS D/D (158)Signet of Agility, you can use it to clear Build:Deadeye - Power DPS D/D (159) Torment from yourself after the Greater Death Mark if the supports aren't doing it for you. It can also save you in case you are Build:Deadeye - Power DPS D/D (160) Feared.
  • A Rifle can be useful for moments where you cannot melee the boss.

For more information, see our Dhuum Guide.

Mythwright Gambit

Conjured Amalgamate Build:Deadeye - Power DPS D/D (161)

  • Build:Deadeye - Power DPS D/D (162)Basilisk Venom is overkill for breaking shields, so you can bring Build:Deadeye - Power DPS D/D (163)Thieves Guild.
  • Given the speed at which the arms slam down, Build:Deadeye - Power DPS D/D (164)Mercy can be used to ensure you can mark them.

For more information, see our Conjured Amalgamate Guide.

Twin Largos Build:Deadeye - Power DPS D/D (165)

  • Bringing one of the CC options will be very helpful (not Build:Deadeye - Power DPS D/D (166)Prepare Pitfall).
  • A Rifle can be useful for moments where you cannot melee the boss.

For more information, see our Largos Assassins Guide.

The Key of Ahdashim

Cardinal Adina Build:Deadeye - Power DPS D/D (167)

  • A Rifle can be useful if you're being made to do pillars.

For more information, see our Adina Guide.

Qadim the Peerless Build:Deadeye - Power DPS D/D (168)

  • As a deadeye, you're an ideal candidate to kite on the rifle build.

For more information, see our Qadim the Peerless Guide.

Build:Deadeye - Power DPS D/D (2024)
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