The community gave this build a rating, making it top-tier: Great
Focused on: Directdamage and Support
Designed for: Raids
Expansions required:
Difficulty:
Normal
This build was last updated on April 29, 2024 and is up to date for the March 19, 2024 patch.
Contents
- 1 Overview
- 2 Skill Bar
- 2.1 Weapon Variants
- 2.2 Skill Variants
- 3 Template Code
- 4 Specializations
- 4.1 Trait Variants
- 5 Equipment
- 6 Consumables
- 7 Usage
- 7.1 Rotation
- 7.2 Dagger-only Rotation
- 7.3 Staff-only rotation
- 7.4 Rifle-only rotation
- 7.5 General Tips
- 7.6 Break bars
- 8 Encounter Specific Tips
- 8.1 Spirit Vale
- 8.2 Salvation Pass
- 8.3 Stronghold of the Faithful
- 8.4 Bastion of the Penitent
- 8.5 Hall of Chains
- 8.6 Mythwright Gambit
- 8.7 The Key of Ahdashim
Overview
A fast-paced Deadeye build that provides Quickness by alternating between cantrips and the stolen skill. This provides permanent
Fury and ~22 stacks of
Might, but nothing else. This makes the build a rather niche pick and mostly for existing Deadeye fans.
Skill Bar
Dagger/Dagger
Staff
Utility
Weapon Variants
Staff and Daggers are used in combination for maximum DPS, but if preferred you could only use one of these, leaving the second set free for utility:
- Your 2nd weapon set can be based on personal preference - Shortbow for mobility from
Infiltrator's Arrow or an offhand Pistol for additional emergency CC from
Headshot are both common options.
- Rifle is also a useful option to maintain damage should you be unable to melee the boss.
Skill Variants
Elite
Shadow Meld is recommended if you have doubts about yourself or your lag.
Basilisk Venom if you need CC
Thieves Guild for maximum damage.
Template Code
[&DQUcPSMbOj/xFYUArBYzASAXVwEzAVgBPRYOAQAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code
Specializations
Trait Variants
Invigorating Precision if you're having trouble surviving. This is a ~10% DPS loss.
Equipment
Head
Berserker
Shoulders
Berserker
Hands
Berserker
Legs
Assassin
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Dagger
Berserker
Dagger
Berserker
Sigil
Sigil
Staff
Berserker
Sigil
Sigil
Rune
x6
Infusion
x14
Infusion
x4
Relic
- If you do not have stat infusions, switch the headpiece to
Assassin stats.
Consumables
Food
- or ascended versions
Utility
- /
Usage
All your cantrips give you a stolen skill, and you always gain Steal Time! You want to alternate between a cantrip (or
Deadeye's Mark) and
Steal Time to ensure you aren't wasting any skills.
The Revealed effect lasts slightly longer than two auto chains, so you always need to throw in at least one other skill.
Rotation
Staff Opener
Deadeye's Mark
Steal Time to quickly provide Quickness
Shadow Flare - use
Shadow Swap whenever convenient
Weakening Charge x3
Steal Time
Weakening Charge, and
Mercy during the cast
Steal Time
Deadeye's Mark
Weakening Charge x3
Steal Time
Weakening Charge
Staff Strike ⇒
Staff Bash ⇒
Punishing Strikes
Weakening Charge
Staff Strike ⇒
Staff Bash ⇒
Punishing Strikes
Mercy
Steal Time
Deadeye's Mark
Weakening Charge x3
Steal Time
Weapon Swap
Dagger loop
On dagger, repeat the basic loop below three times:
Malicious Backstab
Double Strike ⇒
Wild Strike ⇒
Lotus Strike x2
- Cantrip, or
Double Strike ⇒
Wild Strike ⇒
Lotus Strike
Cloak and Dagger
Malicious Backstab
Steal Time (if available)
Shadow Meld ⇒
Malicious Backstab (optional)
- After the third repeat,
Weapon swap
Staff loop
- As staff doesn't utilitse stealth, the basic structure is to use all initiative on
Weakening Charge, using
Deadeye's Mark and cantrips ⇒
Steal Time as they come off cooldown (make sure not to overwrite existing stolen skills).
- Fill the rest of the time with autoattacks - make sure to finish the auto chains.
- Make sure to have
Steal Time as your last skill before swapping back to Daggers so you can immediately use
Malicious Backstab.
Below 25%
Against targets below 25% health, dagger deals too much damage to swap away from.
- Play dagger similarly to the Staff loop, but spend all your initative on
Heartseeker and use
Steal Time to
Stealth and access
Malicious Backstab.
Dagger-only Rotation
Opener
Deadeye's Mark
Steal Time to quickly provide Quickness
Basic loop
Cloak and Dagger - if you have Shadow Meld, use it instead of Cloak and Dagger on loops where no Cantrips are available
Malicious Backstab
Steal Time, otherwise a Cantrip
Double Strike ⇒
Wild Strike ⇒
Lotus Strike
Steal Time, otherwise a Cantrip, or
Double Strike ⇒
Wild Strike ⇒
Lotus Strike if neither are available
Double Strike ⇒
Wild Strike ⇒
Lotus Strike
Staff-only rotation
Rifle-only rotation
General Tips
Shadow Flare has a long cast time and it will be interrupted by
Cloak and Dagger if you use it too early, so make sure to finish the cast.
- Below 50%, if the boss is about to phase, you can use up any excess initiative by spamming
Heartseeker - Just make sure to leave yourself enough initiative for
Cloak and Dagger if you will also have time for another
Malicious Backstab! Above 50%,
Heartseeker is lower DPS than the auto chain.
- This rotation is susceptible to lag. If this is likely to be a problem,
Shadow Meld can be used to re-enter stealth in the event that you are revealed before before you can use
Malicious Backstab.
Break bars
Basilisk Venom should be cast while you are standing in melee range of 5 allied units (mesmer illusions, ranger pets and necromancer minions all count towards this).
Encounter Specific Tips
Spirit Vale
Ghost events
The ghost events are mostly movement based.
- Consider equipping a Short bow, and/or using
Shadowstep.
For more information, see our Spirit Woods Guide.
Gorseval the Multifarious
- During the split phases, you can use
Dancing Dagger to cripple spirits from 900 range.
For more information, see our Gorseval Guide.
Salvation Pass
Slothasor
- You have no way of blocking Slothasor's fear so either rely on others to break/cleanse it for you or use
Mercy. This can also be used to recover from disruption caused by the Slublings.
- Bringing CC will be very helpful.
- A Rifle can be useful for moments where you cannot melee the boss.
For more information, see our Slothasor Guide.
Matthias Gabrel
- Use
Heartseeker for mobility around the room.
- Bringing one of the CC options will be very helpful.
- A Rifle can be useful for moments where you cannot melee the boss.
Basilisk Venom is somewhat unreliable as your allies may still be targeting Matthias instead of the sacrifice.
For more information, see our Matthias Guide.
Stronghold of the Faithful
Keep Construct
- Unless you really need the CC, you can greed for damage with
Thieves Guild.
For more information, see our Keep Construct Guide.
Twisted Castle
- Consider equipping a Short bow, and/or using
Shadowstep.
- You can use
Mercy as a stunbreak.
For more information, see our Twisted Castle Guide.
Bastion of the Penitent
Cairn the Indomitable
- This fight has no breakbar, bring
Thieves Guild or
Shadow Meld.
For more information, see our Cairn Guide.
Mursaat Overseer
- This fight has no breakbar, bring
Thieves Guild or
Shadow Meld.
For more information, see our Mursaat Overseer Guide.
Samarog
- Bringing CC option will be very helpful.
For more information, see our Samarog Guide.
Deimos
- The breakbar in this fight is too fast and too small for
Basilisk Venom, so you can bring
Thieves Guild or
Shadow Meld instead.
- A Rifle can be useful for moments where you cannot melee the boss.
For more information, see our Deimos Guide.
Hall of Chains
Dhuum
- This fight has no breakbar, bring
Thieves Guild or
Shadow Meld.
- A Rifle can be useful for moments where you cannot melee the boss.
For more information, see our Dhuum Guide.
Mythwright Gambit
Conjured Amalgamate
Basilisk Venom is overkill for breaking shields, so you can bring
Thieves Guild.
- Given the speed at which the arms slam down,
Mercy can be used to ensure you can mark them.
For more information, see our Conjured Amalgamate Guide.
Twin Largos
- Bringing CC will be very helpful.
- A Rifle can be useful for moments where you cannot melee the boss.
For more information, see our Largos Assassins Guide.
The Key of Ahdashim
Cardinal Adina
- A Rifle can be useful if you're being made to do pillars.
For more information, see our Adina Guide.